Joe And Mac Nes Game Genie Codes
Joe & Mac – Game Genie Codes The following are known Game Genie Codes for Joe and Mac on Super Nintendo Entertainment System (SNES). DD36-D40DInfinite lives 2BBA-64D7Infinite energy DDE0-0F6FAll food fully restores energy CBC8-6404 + DFC8-6464Start with 2 lives CBC8-6404 + D9C8-6464Start with 6 lives CBC8-6404 + DBC8-6464Start with 10 lives Do you know any. Excerpts from Game Genie Code Updates made available for the. Private use of Game Genie owners. NO COMMERCIAL USE WITHOUT. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE ONLY as long as it is not altered and all text. Remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not. If you would like to use this FAQ in any way shape or form on your site, just e-mail me and I will most likely allow you to post it Note: These codes will only work if you use the Game Genie add.
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Joe & Mac |
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Also known as: Joe & Mac: Tatakae Genshijin (JP), Joe & Mac: Caveman Ninja (EU) This game has unused code. |
- Displaying cheats for Super NES Joe & Mac Binary (convertible) codes as: Raw Game Genie Pro Action Replay Gold Finger Click here to download binary codes as ZSNES/SNES9x.cht file.
- Jun 07, 2018 If you are lucky enough to own a Game Genie you can use the below codes in Tiny Toon Adventures NES cheats on the NES. If any of the codes do not work, or if you know of any that do work that I did not mention please post about it in a comment below.
Joe & Mac is an SNES port of the arcade game where some cavemen fight dinosaurs using really nifty weapons.
- 3Sound Test
Debug Mode $01
This first debug mode sets all stages to cleared, all locks opened, red eggs are always available, and enemy collision is disabled. Use Pro Action Replay code 7E005F01 or Game Genie codes DF6A-D40D + 3CE1-A704 + 3CE1-A764 to enable it.
Debug Mode $02
In this debug mode, Joe and Mac start a new game with 39 lives and 9 keys each, and all red stages are cleared. Unlike the first debug mode, the blue stages (which can only be played once) are still accessible.
To enable it, on bootup enter Pro Action Replay code 00FB3200 or Game Genie code DDE7-AD64. Next, enter the sound test. Set A to 78, B to 79, X to 73, and press Select to exit.
The secret combination suggests it was once intended to be a player accessible cheat, but in the final version the game skips over the programming that grants the bonuses. A fragment from a prototype build contains a copy of the programming before the debug mode was disabled.
Sound Test
This sound test is available in the Japanese and North American versions, but not the European version.
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On the title screen, move the cursor to Option. On controller 2, hold Right and L. On controller 1, hold Left and R, then press Start.
Use the D-Pad to change the index values (the exact purpose of each setting is not yet clear). Press Start to transfer sound data? The A / B / X / Y buttons are used for playing songs and sound effects. Need for speed game for mac os x. Press Select to exit the sound test.
Also worth mentioning, the text string SOUND TEST located at SNES address $02E058 (NA version) or $02E056 (JP version) is loaded but doesn't appear on screen.
Unused Sound Test Entry Point
Located at SNES address $02D025 is the pointer #$DD7F (NA version) or #$DD7D (JP version), which also leads to the sound test. There is no programming that loads index #$08 and jumps to $02D000 (hex pattern A9 08 22 00 D0 02). This was likely a developer shortcut to access the sound test menu.
Alternate Ending Sequence
When the credits scroll pauses on 'SOUND CREATOR ATOMIC HANADA' as pictured in the screenshot above, the game checks if X + A + L + R are held. If true, the game shows an alternate ending sequence of Joe and Mac being chased away by 4 ugly women:
Alternate | |
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To skip instantly to the ending after the Data East logo in the NA version, use Pro Action Replay code 00FB0707 or Game Genie code D5ED-AFA4.
Unused Graphics
These icons (or versions thereof) can be found in the game's graphics shortly after where the ones used in the final are stored.
A hammer, which is never found anywhere in the game.
Due to the very subtle differences, the following icons include the finals (left) for comparison purposes.
The boomerang, with slightly thinner outlining near the ends.
This means that not only is it optimized for the game, it’s super easy to install. Tencent games buddy mac.
The stone wheel, slightly more darkened-in than the one in the final.
Unknown Controller Check
Located at SNES address $08C609-08C614 (NA and JP versions) is two checks for the controller 1 R button being pressed or held while playing a level. However, the following branches have a distance of zero, meaning the alternate code paths were deleted.
The L or R button depending on where Joe or Mac is facing, usually makes them run.
Regional Differences
International |
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In the two-player mode of the Japanese version, a player that has lost all their lives can steal one from the other player to continue (indicated by 'PUSH BUTTON' in the HUD). This feature was removed from the international versions.
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The HUD was also moved down one tile in the international versions.
Joe And Mac Nes Game Genie Codes For Super Mario Bros
The Joe & Mac series | |
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Arcade | Caveman Ninja |
NES | Joe & Mac |
SNES | Joe & Mac • Congo's Caper |
Genesis | Joe & Mac |